

While always facing the enemy, the Prince can move in any direction. Combat is initiated when drawing a weapon with an enemy nearby, with the camera switching to a side perspective which adjusts with the Prince's movements. The health of the Prince and their current opponent is shown along the bottom of the screen. The bow can only be used outside normal combat to shoot enemies from a distance, and can also be used in some puzzle types. While exploring, the Prince can engage individual enemies in close-range combat with three weapon types the sword, the spear or staff, a bow and twin blades. Potions can be found through the environments, with effects ranging from replenishing and increasing health to turning invisible or curing poison.

Many puzzles found during levels, which must be solved to progress, involve activating levels and triggering pressure plates and switches. While exploring levels, he can jump across gaps and up onto platforms, climb up and explore along ledges, deal with traps, and swim through bodies of water. The Prince is guided using tank controls.
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When the Prince is standing still, the player can take manual control of the camera to examine the environment. Environments are seen through a fixed third-person view which tracks with the Prince's movements. The player controls the main protagonist, an unnamed Prince from a kingdom in Persia the Prince is navigated through fifteen levels. Prince of Persia 3D is an action-adventure video game. Following its sale to Ubisoft, the series was rebooted under Mechner's guidance in 2003's Prince of Persia: The Sands of Time. Reception of the title was mixed, with most of the criticism focusing on its gameplay and several bugs. A planned PlayStation port was cancelled in favour of the Dreamcast version. The visual design drew from Medieval Persia with added fantastical elements. While series creator Jordan Mechner acted as a creative consultant and contributed to the narrative, he was mostly uninvolved. Production began in 1997 and lasted over two years. Taking the role of the titular unnamed character rescuing his bride from a monstrous suitor's schemes, gameplay follows the Prince as he explores environments, platforming and solving puzzles while engaging in combat scenarios.
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A port for the Dreamcast was developed by Avalanche Software and published by Mattel Interactive in North America the following year under the title Prince of Persia: Arabian Nights. Prince of Persia 3D is a 1999 action-adventure video game developed by Mindscape, and published by Red Orb Entertainment for Microsoft Windows.
